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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Dreamcast online functionality</span></span>
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</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:432px;max-width:432px"><div class="trow"><div class="tsingle" style="width:276px;max-width:276px"><div class="thumbimage" style="height:143px;overflow:hidden"><span typeof="mw:File"></span></div></div><div class="tsingle" style="width:152px;max-width:152px"><div class="thumbimage" style="height:143px;overflow:hidden"><span typeof="mw:File"></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">The keyboard and mouse produced by Sega for the Dreamcast. While both were intended for navigating and communicating on the Internet, many games supported them as alternate control methods, especially ports of <a href="PC_game" title="PC game">PC games</a> such as <i><a href="Quake_III_Arena" title="Quake III Arena">Quake III Arena</a></i>.</div></div></div></div>
<p>The <a href="Dreamcast" title="Dreamcast">Dreamcast</a> is a <a href="Home_video_game_console" title="Home video game console">home video game console</a> by <a href="Sega" title="Sega">Sega</a>, the first one introduced in the <a href="Sixth_generation_of_video_game_consoles" title="Sixth generation of video game consoles">sixth generation of video game consoles</a>. With the release of the Dreamcast in 1998 amid the <a href="Dot-com_bubble" title="Dot-com bubble">dot-com bubble</a> and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in <a href="Modem" title="Modem">modem</a> for Internet support and online play.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>note 1<span class="cite-bracket">]</span></a></sup> Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for <a href="Sony" title="Sony">Sony</a>'s then-upcoming competitor, the <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a>, which also promised online gaming in addition to its DVD capabilities.
</p><p>To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a concept that predated former partner <a href="Microsoft" title="Microsoft">Microsoft</a>'s <a href="Xbox_Live" class="mw-redirect" title="Xbox Live">Xbox Live</a> service by a few years. Sega also predated Microsoft in pioneering the concept of <a href="Downloadable_content" title="Downloadable content">downloadable content</a> for games released on a console, though it was hampered by the small memory of the <a href="VMU" title="VMU">VMU</a>. Despite the foresight Sega had in the emergence of broadband <a href="Internet_access" title="Internet access">Internet access</a> by making the modem modular and upgradeable with a <a href="Network_interface_controller" title="Network interface controller">broadband adapter</a>, the services mainly supported <a href="Dial-up_Internet_access" title="Dial-up Internet access">dial-up Internet access</a> throughout their lifetimes; only in Japan did broadband service arrive for the Dreamcast before Sega discontinued it in 2001, abandoning the console business altogether with its transition to third-party publishing. The services were gradually discontinued by Sega in the subsequent years; the last remaining service lingered on in Japan before it was shut down in 2007. In response, hobbyists have revived parts of the online services by creating <a href="Private_servers" class="mw-redirect" title="Private servers">private servers</a> for a handful of games that had their official servers shut down.
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<div class="mw-heading mw-heading2"><h2 id="Hardware">Hardware</h2></div>

<p>Sega produced two networking accessories for the Dreamcast worldwide, one for dial-up connections and one for broadband connections. A third accessory, also intended for broadband connections, was only available in Japan. All adapters are visually similar to each other; however, the first accessory includes a <a href="Telephone_jack" class="mw-redirect" title="Telephone jack">telephone jack</a> while the latter two accessories include an <a href="RJ45" class="mw-redirect" title="RJ45">RJ45</a> jack for <a href="Ethernet" title="Ethernet">Ethernet</a> instead. The adapters attach flush to an <a href="Expansion_port" class="mw-redirect" title="Expansion port">expansion port</a> on the side of the Dreamcast.<sup id="cite_ref-Dreamcast_specs_outline_-_Sega_4-0" class="reference"><a href="#cite_note-Dreamcast_specs_outline_-_Sega-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-BBA_manual_5-0" class="reference"><a href="#cite_note-BBA_manual-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Sega also produced a <a href="Computer_keyboard" title="Computer keyboard">keyboard</a> and a <a href="Computer_mouse" title="Computer mouse">computer mouse</a> for easier navigation of the Internet on the Dreamcast.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Modem_Adapter">Modem Adapter</h3></div>

<p>The <b>Modem Adapter</b> is a <a href="Dial-up_Internet_access" title="Dial-up Internet access">dial-up</a> <a href="Modem" title="Modem">modem</a> that was included with most Dreamcast consoles sold worldwide, excluding Brazil and regions of Asia outside Japan.<sup id="cite_ref-dreamcast_jogo_7-0" class="reference"><a href="#cite_note-dreamcast_jogo-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> In Brazil, where the adapter was excluded due to the high price of the console there, it was sold separately for <a href="Brazilian_real" title="Brazilian real">R$</a>49.99 as the <b>Dreamcast Link</b>.<sup id="cite_ref-dreamcast_jogo_7-1" class="reference"><a href="#cite_note-dreamcast_jogo-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> European, Australian, and early Japanese models came with a 33.6&nbsp;kbit/s modem,<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> while North American and later Japanese models included a 56&nbsp;kbit/s modem.<sup id="cite_ref-:5_11-0" class="reference"><a href="#cite_note-:5-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:2_12-0" class="reference"><a href="#cite_note-:2-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Review-PCWorld_13-0" class="reference"><a href="#cite_note-Review-PCWorld-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> However, with no <a href="Region_lock" class="mw-redirect" title="Region lock">region lock</a> present, it is possible for models bundled with the 33.6&nbsp;kbit/s modem to use the 56&nbsp;kbit/s one instead for faster Internet access.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> To produce the modem, Sega partnered with <a href="Rockwell_International" title="Rockwell International">Rockwell International</a> through its semiconductor division, which was spun off as <a href="Conexant" title="Conexant">Conexant</a> on January 4, 1999.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p><p>There are two models of the modem adapter, 670-14140A and 670-14140B. The "A" model can use power from the Dreamcast game console to allow it to operate without the need of power from the telephone line. The "B" model does not use power from the Dreamcast; thus, it is dependent on the power from the telephone line or a modem that runs power through the telephone line.
</p>
<div class="mw-heading mw-heading4"><h4 id="Custom_dial-up_server">Custom dial-up server</h4></div>
<p>There are multiple ways to create a server between a Dreamcast and a personal computer (PC) using the standard modem which allows the Dreamcast to share the PC's network connection.
</p>
<ul><li>PC-DC Server using <a href="Windows_95" title="Windows 95">Windows 95</a>/<a href="Windows_98" title="Windows 98">98</a>.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup></li>
<li>PC-DC Server using a <a href="Linux" title="Linux">Linux</a> distribution like <a href="Ubuntu" title="Ubuntu">Ubuntu</a>.</li>
<li>Dial-up Network by using a LAN modem (like a <a href="Netopia" title="Netopia">Netopia</a> R2020) with a telephone line simulator.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup></li>
<li>PC-DC Server using Dreamcast Now software on a <a href="Raspberry_Pi" title="Raspberry Pi">Raspberry Pi</a>.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup></li></ul>
<div class="mw-heading mw-heading3"><h3 id="Broadband_Adapter">Broadband Adapter</h3></div>

<p>The <b>Broadband Adapter</b> is a <a href="Network_adapter" class="mw-redirect" title="Network adapter">network adapter</a> that was released as a separate accessory for the Dreamcast in Japan on July 15, 2000, retailing at <a href="Japanese_yen" title="Japanese yen">¥</a>8,800;<sup id="cite_ref-:6_21-0" class="reference"><a href="#cite_note-:6-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> the United States followed suit on January 9, 2001, with a retail price of $59.95.<sup id="cite_ref-:7_22-0" class="reference"><a href="#cite_note-:7-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:8_24-0" class="reference"><a href="#cite_note-:8-24"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> CSI Co., Ltd. manufactured the adapter in Japan.<sup id="cite_ref-BBA_black_model_-_GAME_Watch_25-0" class="reference"><a href="#cite_note-BBA_black_model_-_GAME_Watch-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The adapter was never bundled with any console; it was sold in Japan through CSI's website and <a href="Cable_Internet_access" title="Cable Internet access">cable Internet access</a> providers, while the adapter was sold in the United States exclusively through Sega's online store from launch until March 2001, when it started appearing in retail stores.<sup id="cite_ref-:7_22-1" class="reference"><a href="#cite_note-:7-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> A European release for the adapter was planned for early 2001, but it ultimately did not materialize with the Dreamcast's discontinuation;<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> despite that, use of an American (or Japanese) adapter on a <a href="PAL" title="PAL">PAL</a> system is possible since the adapter is not <a href="Region_lock" class="mw-redirect" title="Region lock">region locked</a>.<sup id="cite_ref-:0_29-0" class="reference"><a href="#cite_note-:0-29"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup>
</p><p>Only a few hundred thousand units of the Broadband Adapter were produced as worldwide broadband adoption was still poor at the time.<sup id="cite_ref-:2_12-1" class="reference"><a href="#cite_note-:2-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> While it was solely mass produced in white to match the console's default model color, a black model was produced on a limited <a href="Build_to_order" title="Build to order">build to order</a> basis; orders were accepted throughout much of December 2001, with a minimum of 2,000 units produced from February to March 2002.<sup id="cite_ref-BBA_black_model_-_GAME_Watch_25-1" class="reference"><a href="#cite_note-BBA_black_model_-_GAME_Watch-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Due to the adapter's launch late in the lifespan of the Dreamcast, only a handful of games supported the adapter as developers had to explicitly include support for the adapter in their games; the games that did support it were able to take advantage of the 10 and 100&nbsp;Mbit speeds provided by the adapter.<sup id="cite_ref-:8_24-1" class="reference"><a href="#cite_note-:8-24"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> However, it also had an unintended consequence of much faster Dreamcast <a href="GD-ROM" title="GD-ROM">GD-ROM</a> copying, leading to a dramatic increase in game piracy towards the end of the console's North American lifespan.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> CSI announced that it would discontinue production of the adapter on April 24, 2002, citing Sega's discontinuation of Dreamcast production and transition to third-party development.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup>
</p><p>It is a common misconception that the Broadband Adapter was released with two model numbers (HIT-0400 for the US, and HIT-0401 for Japan); in actuality, both Japan and US models have the code HIT-0400 and use a <a href="Realtek" title="Realtek">Realtek</a> 8139 chip. The code HIT-0401 refers to the Japanese model's packaging and documentation, while the code HIT-0400 refers to the adapter hardware.<sup id="cite_ref-:1_32-0" class="reference"><a href="#cite_note-:1-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> Besides the Broadband Adapter, Sega also released the <b>LAN Adapter</b> in 1999 for sale in Japan only. The LAN Adapter is technically inferior compared to the Broadband Adapter as it supports only the low 10&nbsp;Mbit speed with the use of a <a href="Fujitsu" title="Fujitsu">Fujitsu</a> MB86967 chip; it is practically inferior as well since it is not compatible with any online Dreamcast games and works only with the included Japanese browser disk.<sup id="cite_ref-:0_29-1" class="reference"><a href="#cite_note-:0-29"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:2_12-2" class="reference"><a href="#cite_note-:2-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_32-1" class="reference"><a href="#cite_note-:1-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup>
</p><p>Due to the decline of <a href="Dial-up_networking" class="mw-redirect" title="Dial-up networking">dial-up networking</a> and the rise of the more modernized, faster <a href="Local_area_network" title="Local area network">LAN</a> connection, the Broadband Adapter has reached very high demand over the pre-packaged Modem Adapter. Combined with the scarcity of the adapter, this has resulted in highly inflated prices for it; as early as 2004, third-party retailers such as <a href="EBay" title="EBay">eBay</a> sold the adapter alone for around $100 to $150, and it still regularly sells for more than the Dreamcast itself. Some games are still playable online via the Broadband Adapter through private servers, such as <i><a href="Phantasy_Star_Online" title="Phantasy Star Online">Phantasy Star Online</a></i>, <i><a href="Toy_Racer" class="mw-redirect" title="Toy Racer">Toy Racer</a></i>, and <i><a href="Quake_III_Arena" title="Quake III Arena">Quake III Arena</a></i>.<sup id="cite_ref-:2_12-3" class="reference"><a href="#cite_note-:2-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_32-2" class="reference"><a href="#cite_note-:1-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Online_services">Online services</h2></div>
<p>Unlike the <a href="Xbox_Live" class="mw-redirect" title="Xbox Live">Xbox Live</a> service launched by <a href="Microsoft" title="Microsoft">Microsoft</a> in 2002, Sega never had a unified worldwide service for the Dreamcast. Instead, Sega created separate regional services that were developed independently of each other, with different companies from different regions participating in the development of the services in their respective regions. Former Microsoft executive Sam Furukawa recalled in 2010 that Sega chairman <a href="Isao_Okawa" title="Isao Okawa">Isao Okawa</a> proposed adding Dreamcast compatibility into the <a href="Xbox_(console)" title="Xbox (console)">Xbox</a> several times to Microsoft chairman <a href="Bill_Gates" title="Bill Gates">Bill Gates</a> as Sega explored a sale to Microsoft after the launch of the <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a>, though negotiations ultimately failed due in part to the latter balking at the former's insistence on including online gaming with supported Dreamcast titles.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Dricas_(Japan)">Dricas (Japan)</h3></div>
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</style><table class="infobox vevent"><caption class="infobox-title summary">Dricas</caption><tbody><tr><th scope="row" class="infobox-label">Developer</th><td class="infobox-data"><a href="Sega" title="Sega">Sega</a>, ISAO Corporation</td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data">Online service</td></tr><tr><th scope="row" class="infobox-label">Launch date</th><td class="infobox-data">October&nbsp;28, 1998<span style="display:none">&nbsp;(<span class="bday dtstart published updated">1998-10-28</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data">September&nbsp;28,&nbsp;2007<span style="display: none;">&nbsp;(<span class="dtend">2007-09-28</span>)</span></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="Dreamcast" title="Dreamcast">Dreamcast</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Website" title="Website">Website</a></th><td class="infobox-data"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20001019060329/http://www.dricas.com/main/index.html">dricas.com</a> at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived October 19, 2000)</td></tr></tbody></table>
<p><b>Dricas</b> was an Internet service intended for Dreamcast consoles in Japan. The service launched the week of October 28, 1998, with only a few features such as e-mail available; the feature set expanded in the weeks preceding the Dreamcast's launch in Japan on November 27, 1998.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Much of its infrastructure was developed by ISAO Corporation, which was <a href="Corporate_spin-off" title="Corporate spin-off">spun-off</a> from Sega on November 26, 1999.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Its accompanying web browser, Dream Passport, provided the ability to connect via dial-up, browse the Internet, receive and send e-mail, chat with other users, and so on.<sup id="cite_ref-Dricas_browser_-_IW_36-0" class="reference"><a href="#cite_note-Dricas_browser_-_IW-36"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> The <a href="Dreameye" class="mw-redirect" title="Dreameye">Dreameye</a> accessory, which was only sold in Japan, added the ability to send images and videos through e-mail and video chat.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup>
</p><p>On March 30, 2000, Sega announced that Dream Passport 3, which was due for release on April 29, would include an online rental service called Dream Library, where users could download and play emulated <a href="Mega_Drive" class="mw-redirect" title="Mega Drive">Mega Drive</a> and <a href="PC_Engine" class="mw-redirect" title="PC Engine">PC Engine</a> games; a small fee was charged daily throughout the rental period of each title.<sup id="cite_ref-DreamLibrary_announcement_-_IGN_39-0" class="reference"><a href="#cite_note-DreamLibrary_announcement_-_IGN-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Initially scheduled to launch with the browser, Sega delayed it to May 30, then delayed it again for two days due to "final testing"; the service went live at 18:00 <a href="Japan_Standard_Time" title="Japan Standard Time">JST</a> on June 1 with 17 Mega Drive and 13 PC Engine titles available.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Five Mega Drive titles were added to the service the same month along with 15 PC Engine titles.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> The service was temporarily suspended from January 27, 2001, to March 2001 due to Sega implementing compatibility with the Broadband Adapter through server modifications.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup>
</p><p>Dricas persisted until March 7, 2000, when the service was consolidated into ISAO's multi-platform online service, isao.net.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> Broadband support arrived for the service a few months later on July 15 of that year, launching with the debut of the Broadband Adapter in Japan.<sup id="cite_ref-:6_21-1" class="reference"><a href="#cite_note-:6-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Isao.net maintained online services and game servers for the Dreamcast until Sega ceased the online servers for the last remaining Dreamcast game, <i><a href="Phantasy_Star_Online" title="Phantasy Star Online">Phantasy Star Online</a></i>, along with its <a href="GameCube" title="GameCube">GameCube</a> port on March 31, 2007.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> Sega ultimately terminated the Dreamcast-dedicated portion of the isao.net service on September 28, 2007, officially eliminating the last remaining vestige of its ambitious plan for online gaming with the Dreamcast.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="SegaNet_(United_States)">SegaNet (United States)</h3></div>
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</style><div role="note" class="hatnote navigation-not-searchable">"SegaNet" redirects here. For the online service for the <a href="Sega_Saturn" title="Sega Saturn">Sega Saturn</a>, which used a similar name in Japan, see <a href="Sega_Net_Link" title="Sega Net Link">Sega Net Link</a>.</div>
<table class="infobox vevent"><caption class="infobox-title summary">SegaNet</caption><tbody><tr><td colspan="2" class="infobox-image"></td></tr><tr><th scope="row" class="infobox-label">Developer</th><td class="infobox-data"><a href="Sega" title="Sega">Sega</a>, <a href="Genuity_(Internet_company)" class="mw-redirect" title="Genuity (Internet company)">Genuity</a></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data">Online service</td></tr><tr><th scope="row" class="infobox-label">Launch date</th><td class="infobox-data">September&nbsp;7, 2000<span style="display:none">&nbsp;(<span class="bday dtstart published updated">2000-09-07</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data">July&nbsp;20,&nbsp;2001<span style="display: none;">&nbsp;(<span class="dtend">2001-07-20</span>)</span> (online service) <br>
September&nbsp;30,&nbsp;2003<span style="display: none;">&nbsp;(<span class="dtend">2003-09-30</span>)</span> (online game servers)</td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="Dreamcast" title="Dreamcast">Dreamcast</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Website" title="Website">Website</a></th><td class="infobox-data"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20010602035246/http://www.sega.net/seganet/index.jhtml">sega.net</a> at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived June 2, 2001)</td></tr></tbody></table>
<p><b>SegaNet</b> was a short-lived <a href="Internet_service_provider" title="Internet service provider">Internet service</a> geared for <a href="Dial-up_access" class="mw-redirect" title="Dial-up access">dial-up</a>-based <a href="Online_game" title="Online game">online gaming</a> on the <a href="Dreamcast" title="Dreamcast">Dreamcast</a> <a href="Video_game_console" title="Video game console">game console</a> in the United States. The service was created by Sega in collaboration with <a href="GTE" title="GTE">GTE</a> through its GTE Internetworking division,<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> which was spun-off from GTE and renamed <a href="Genuity_(Internet_company)" class="mw-redirect" title="Genuity (Internet company)">Genuity</a> in the midst of development as GTE merged with Bell Atlantic to form <a href="Verizon_Communications" class="mw-redirect" title="Verizon Communications">Verizon Communications</a> on June 30, 2000.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> As such, it was Genuity that ended up providing the dial-up service and network infrastructure.<sup id="cite_ref-:3_51-0" class="reference"><a href="#cite_note-:3-51"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:4_52-0" class="reference"><a href="#cite_note-:4-52"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> Sega also announced a partnership with <a href="AT%26T_Corporation" title="AT&amp;T Corporation">AT&amp;T</a> on August 4, 1999, making the <a href="AT%26T_WorldNet" class="mw-redirect" title="AT&amp;T WorldNet">AT&amp;T WorldNet</a> service the preferred ISP to connect the Dreamcast online in the United States.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> Sega additionally announced an agreement to have <a href="Excite%40Home" class="mw-redirect" title="Excite@Home">Excite@Home</a> as the exclusive portal partner for SegaNet on December 14, 1999, bringing <a href="Excite_(web_portal)" title="Excite (web portal)">Excite</a>'s services and content to the online platform.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> <a href="Microsoft" title="Microsoft">Microsoft</a> participated somewhat in the development of the service, but they terminated their relationship with Sega just a few months before its launch over differences in its direction.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup>
</p><p>As a replacement for Sega's original <a href="PC_games" class="mw-redirect" title="PC games">PC</a>-only online gaming service, <a href="Heat.net" class="mw-redirect" title="Heat.net">Heat.net</a>,<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> SegaNet was initially quite popular when it launched on September 7, 2000.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Just over a month after launch, by October 27, 2000, SegaNet had 1.55&nbsp;million Dreamcast consoles registered online, including 750,000 in Japan, 400,000 in North America, and 400,000 in Europe.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> This was somewhat surprising given that Sega initially set a monthly subscription fee of $21.95, relatively expensive compared to other <a href="Internet_service_provider" title="Internet service provider">Internet service providers</a> (ISPs) of the time. However, it was unavailable outside of the <a href="Contiguous_United_States" title="Contiguous United States">contiguous United States</a>; support for Canada, <a href="Alaska" title="Alaska">Alaska</a>, and Hawaii was planned, but never realized.<sup id="cite_ref-:3_51-1" class="reference"><a href="#cite_note-:3-51"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:4_52-1" class="reference"><a href="#cite_note-:4-52"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> Unlike a standard ISP, <a href="Game_server" title="Game server">game servers</a> were connected directly into SegaNet's internal network, providing very low connection latency between the consoles and servers along with standard Internet access via the included PlanetWeb browser.<sup id="cite_ref-:2_12-4" class="reference"><a href="#cite_note-:2-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:9_65-0" class="reference"><a href="#cite_note-:9-65"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup>
</p><p>SegaNet originally offered a rebate for a free Dreamcast with a two-year contract along with a free keyboard to encourage sales of the console.<sup id="cite_ref-:9_65-1" class="reference"><a href="#cite_note-:9-65"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> However, with pressure mounting from <a href="Sony" title="Sony">Sony</a>'s <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a> and the announcements of <a href="Microsoft" title="Microsoft">Microsoft</a>'s <a href="Xbox_(console)" title="Xbox (console)">Xbox</a> and <a href="Nintendo" title="Nintendo">Nintendo</a>'s <a href="GameCube" title="GameCube">GameCube</a>, sales of the Dreamcast continued to drop and, on July 20, 2001, Sega announced they would discontinue the service just less than 11 months after launch.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> At this point, all subscribers were given the option to transfer their accounts to <a href="EarthLink" title="EarthLink">EarthLink</a>.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> Sega continued to operate the online game servers, initially removing the subscription fee for accessing them before reinstating it, albeit reduced to $9.95 per month, on November 1 of that year.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> They permanently eliminated the required subscription at the beginning of August 2002 with the intention of shutting down the servers by the end of that year;<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> however, they decided to extend the service by six months, officially ending online support for most Dreamcast games effective June 2003.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Sega continued to provide online support for <i><a href="Phantasy_Star_Online" title="Phantasy Star Online">Phantasy Star Online</a></i> and <a href="Phantasy_Star_Online_ver.2" class="mw-redirect" title="Phantasy Star Online ver.2"><i>Phantasy Star Online Ver. 2</i></a> until September 30, 2003; the online servers for both games were shut down at that point, officially ceasing online gaming on the Dreamcast in the United States.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Dreamarena_(Europe)">Dreamarena (Europe)</h3></div>
<table class="infobox vevent"><caption class="infobox-title summary">Dreamarena</caption><tbody><tr><td colspan="2" class="infobox-image"></td></tr><tr><th scope="row" class="infobox-label">Developer</th><td class="infobox-data"><a href="Sega" title="Sega">Sega</a>, <a href="BT_Group" title="BT Group">BT</a></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data">Online service</td></tr><tr><th scope="row" class="infobox-label">Launch date</th><td class="infobox-data">October&nbsp;14, 1999<span style="display:none">&nbsp;(<span class="bday dtstart published updated">1999-10-14</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data">February&nbsp;28,&nbsp;2003<span style="display: none;">&nbsp;(<span class="dtend">2003-02-28</span>)</span></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="Dreamcast" title="Dreamcast">Dreamcast</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Website" title="Website">Website</a></th><td class="infobox-data"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20030609233530/http://dreamarena.co.uk/">dreamarena.co.uk</a> at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived June 9, 2003)</td></tr></tbody></table>
<p><b>Dreamarena</b> was a free <a href="Dial-up" class="mw-redirect" title="Dial-up">dial-up</a>-based online gaming service provided for all <a href="Dreamcast" title="Dreamcast">Dreamcast</a> consoles in Europe, launching with the debut of the Dreamcast in Europe on October 14, 1999.<sup id="cite_ref-:10_75-0" class="reference"><a href="#cite_note-:10-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> The service was created and operated for <a href="Sega_Europe" class="mw-redirect" title="Sega Europe">Sega Europe</a> by a partnership between <a href="International_Computers_Limited" title="International Computers Limited">ICL</a>, <a href="BT_Group" title="BT Group">BT</a> and various <a href="ISP" class="mw-redirect" title="ISP">ISPs</a>; ICL developed the web sites and software, with BT providing the dial-up capabilities and network infrastructure,<sup id="cite_ref-:10_75-1" class="reference"><a href="#cite_note-:10-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> and the ISPs (one for each country) providing the Internet dial-up connection and telephone service. The service was initially available in France, Germany, Italy, Spain, and the United Kingdom; it was expanded in December 2000 to include Belgium, Finland, the Netherlands, Sweden, and Switzerland. Although the service was free to access in the United Kingdom, ISPs in other European countries placed different requirements and prices for accessing it; the game servers hosted within the service were not accessible elsewhere on the Internet.<sup id="cite_ref-:10_75-2" class="reference"><a href="#cite_note-:10-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:5_11-1" class="reference"><a href="#cite_note-:5-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> Dreamarena Ltd was formed as a subsidiary of Sega Europe with around 20 staff to focus on development of the service.<sup id="cite_ref-:11_78-0" class="reference"><a href="#cite_note-:11-78"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> Some games released in Europe after the Dreamcast was discontinued did not include the online functionality present in other regions, infuriating some consumers who anticipated using the online features.<sup id="cite_ref-:5_11-2" class="reference"><a href="#cite_note-:5-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> The service was accessed via the DreamKey browser, which was also built into some games such as <i><a href="Sonic_Adventure_2" title="Sonic Adventure 2">Sonic Adventure 2</a></i>.<sup id="cite_ref-:2_12-5" class="reference"><a href="#cite_note-:2-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> As of September 2000 Sega had passed 300,000 registrations in Europe on Dreamarena, with "more than half" deemed "active or very active users".<sup id="cite_ref-:11_78-1" class="reference"><a href="#cite_note-:11-78"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup>
</p><p>The first three versions of DreamKey (1.0, 1.5, and 2.0) did not allow users to enter their own ISP phone number and login details, locking them with the ISPs that partnered with Sega; this resulted in Dreamarena being an expensive affair for many of the users.<sup id="cite_ref-DK3.0_-_Games_Domain_79-0" class="reference"><a href="#cite_note-DK3.0_-_Games_Domain-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> After the discontinuation of the Dreamcast and its transition away from console hardware, Sega closed Dreamarena on February 28, 2002; subsequent online access required version 3.0 of DreamKey, which was released on February 1 and provided users the ability to access the Internet via an ISP of their choice.<sup id="cite_ref-DK3.0_-_Games_Domain_79-1" class="reference"><a href="#cite_note-DK3.0_-_Games_Domain-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> Users ordering DreamKey 3.0 after the Dreamarena closure had to use a PC to visit Sega of Europe's website and order it there with their service credentials; European Dreamcast customers that failed to register for the service by its closure were completely unable to go online with the console.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> Online functions for the Dreamcast continued to run for another year until they were shut down on February 28, 2003.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Comma_(Australia)">Comma (Australia)</h3></div>
<p>On November 2, 1999, Sega announced its partnership with <a href="Telstra" title="Telstra">Telstra</a> to develop an online service for the Dreamcast in Australia through regional distributor <a href="Ozisoft" class="mw-redirect" title="Ozisoft">Ozisoft</a>.<sup id="cite_ref-Telstra-SMH_83-0" class="reference"><a href="#cite_note-Telstra-SMH-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> This was just weeks before the Dreamcast was supposed to launch there on November 30; the online service was ultimately unavailable at launch due in part to the signing of the ISP contract only occurring the previous day. However, it was an ironic inconvenience as the consoles initially did not ship with Internet access discs; they were detained the previous week along with much of the other supplied launch software by <a href="Australian_Customs_Service" title="Australian Customs Service">customs officers</a> for lack of information about the <a href="Country_of_origin" title="Country of origin">country of origin</a> on the packaging.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> Ozisoft claimed that the delay in the network launch was due to the time required for developing and testing the network on the Dreamcast hardware, which was compounded by the Dreamcast's use of a proprietary <a href="Web_browser" title="Web browser">web browser</a>.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> The network finally went live in mid-March 2000, with Internet access discs sent to registered Australian Dreamcast users that filled out a <a href="Reply_paid" class="mw-redirect" title="Reply paid">reply paid</a> card shipped with the console.<sup id="cite_ref-Review-PCWorld_13-1" class="reference"><a href="#cite_note-Review-PCWorld-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Launch-PCWorld_88-0" class="reference"><a href="#cite_note-Launch-PCWorld-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup>
</p><p>To gain access to the network, Australian Dreamcast users were forced to use Telstra's Big Pond service; the Internet access disc, which had Dreamkey software similar to the European version, was bundled with a <a href="Voucher" title="Voucher">voucher</a> for 150 hours of free Internet access that users were required to use within three months of activation.<sup id="cite_ref-Review-PCWorld_13-2" class="reference"><a href="#cite_note-Review-PCWorld-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Launch-PCWorld_88-1" class="reference"><a href="#cite_note-Launch-PCWorld-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> Upon connecting, the browser went to the default <b>Comma</b> <a href="Web_portal" title="Web portal">web portal</a>, which Sega hoped would develop similarly to <a href="Yahoo!" class="mw-redirect" title="Yahoo!">Yahoo!</a> as an all-encompassing destination for users' Internet needs; <a href="LookSmart" title="LookSmart">LookSmart</a> powered the portal's <a href="Search_engine" title="Search engine">search engine</a>.<sup id="cite_ref-Review-PCWorld_13-3" class="reference"><a href="#cite_note-Review-PCWorld-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Telstra-SMH_83-1" class="reference"><a href="#cite_note-Telstra-SMH-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Supported_games">Supported games</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="List_of_Dreamcast_online_games" title="List of Dreamcast online games">List of Dreamcast online games</a></div>
<p>Despite the emphasis of online gaming by Sega, no games supported online play at launch despite a handful of games offering free <a href="Downloadable_content" title="Downloadable content">downloadable content</a> (DLC) to store on a <a href="VMU" title="VMU">VMU</a>, including <i><a href="Sonic_Adventure" title="Sonic Adventure">Sonic Adventure</a></i>.<sup id="cite_ref-:5_11-3" class="reference"><a href="#cite_note-:5-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> This caused much ire among consumers such that complaints were filed to the <a href="BBC" title="BBC">BBC</a>'s <a href="Watchdog_(TV_programme)" title="Watchdog (TV programme)">Watchdog</a> programme and the <a href="Independent_Television_Commission" title="Independent Television Commission">Independent Television Commission</a> (ITC) in the United Kingdom, accusing Sega of <a href="False_advertising" title="False advertising">misleading advertising</a>. The ITC subsequently forced Sega to remove references to online gaming in Dreamcast advertisements, with Sega deciding to switch European advertising agencies from WCRS to <a href="Bartle_Bogle_Hegarty" title="Bartle Bogle Hegarty">Bartle Bogle Hegarty</a> as a result of the controversy.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> The first game to support online play was <i><a href="ChuChu_Rocket!" title="ChuChu Rocket!">ChuChu Rocket!</a></i>, which first released in Japan on November 11, 1999.<sup id="cite_ref-:5_11-4" class="reference"><a href="#cite_note-:5-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup>
</p><p>Online games on the Dreamcast initially allowed free access to their game servers with expectations of cost offsetting through SegaNet subscriptions and game sales. <i><a href="Phantasy_Star_Online#Releases" title="Phantasy Star Online">Phantasy Star Online Ver. 2</a></i> was one of the exceptions to the free access, charging a monthly fee throughout the existence of its official servers. There are some private servers still online that are playable with the following games: <i><a href="Phantasy_Star_Online" title="Phantasy Star Online">Phantasy Star Online Ver. 1</a></i> and <i><a href="Phantasy_Star_Online_ver.2" class="mw-redirect" title="Phantasy Star Online ver.2">Phantasy Star Online Ver. 2</a></i>, <i><a href="Sega_Swirl" title="Sega Swirl">Sega Swirl</a></i>, <i><a href="4x4_Evo" title="4x4 Evo">4x4 Evolution</a></i>, <i><a href="Quake_III_Arena#Ports" title="Quake III Arena">Quake III Arena</a></i>, <i><a href="Cool_Pool" title="Cool Pool">Maximum Pool</a></i>, <i><a href="Official_Dreamcast_Magazine_(UK_magazine)#Planet_Ring" title="Official Dreamcast Magazine (UK magazine)">Planet Ring</a></i>, <i><a href="Toy_Commander#Legacy" title="Toy Commander">Toy Racer</a></i>, <i><a href="Starlancer#Other_systems" title="Starlancer">Starlancer</a></i>, <i><a href="ChuChu_Rocket!" title="ChuChu Rocket!">ChuChu Rocket!</a></i>, <i><a href="List_of_Tetris_variants#The_Next_Tetris" title="List of Tetris variants">The Next Tetris On-line Edition</a></i>, <i><a href="PBA_Tour_Bowling_2001" title="PBA Tour Bowling 2001">PBA Tour Bowling 2001</a></i>, <i><a href="Sonic_Adventure#Release" title="Sonic Adventure">Sonic Adventure</a></i>, <i><a href="Alien_Front_Online" title="Alien Front Online">Alien Front Online</a></i>, <i><a href="Worms_World_Party" title="Worms World Party">Worms World Party</a></i>, <i><a href="Monaco_Grand_Prix_(video_game)" class="mw-redirect" title="Monaco Grand Prix (video game)">Racing Simulation 2 On-line: Monaco Grand Prix</a></i>, <i><a href="POD_2" title="POD 2">POD: Speedzone</a></i>, <i><a href="Ooga_Booga" title="Ooga Booga">Ooga Booga</a></i>, <i><a href="World_Series_Baseball_2K2" title="World Series Baseball 2K2">World Series Baseball 2K2</a></i>, <i><a href="Jet_Set_Radio" title="Jet Set Radio">Jet Set Radio</a></i>, <i><a href="NCAA_College_Football_2K2%3A_Road_to_the_Rose_Bowl" title="NCAA College Football 2K2: Road to the Rose Bowl">NCAA College Football 2K2: Road to the Rose Bowl</a></i>, <i><a href="NFL_2K#Main_series" title="NFL 2K">NFL 2K1</a></i>, <i><a href="NFL_2K#Main_series" title="NFL 2K">NFL 2K2</a></i>, <i><a href="NBA_2K1" title="NBA 2K1">NBA 2K1</a></i>, <i><a href="NBA_2K2" title="NBA 2K2">NBA 2K2</a></i>, <i>Internet Game Pack</i> and <i><a href="Mobile_Suit_Gundam%3A_Federation_vs._Zeon" title="Mobile Suit Gundam: Federation vs. Zeon">Mobile Suit Gundam: Federation vs. Zeon DX</a></i>, with more games upcoming.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Competing_online_services">Competing online services</h3></div>
<ul><li><a href="GameCube_online_functionality" title="GameCube online functionality">GameCube online functionality</a></li>
<li><a href="PlayStation_2_online_functionality" title="PlayStation 2 online functionality">PlayStation 2 online functionality</a></li>
<li><a href="Xbox_network" title="Xbox network">Xbox network</a></li></ul>
<div class="mw-heading mw-heading3"><h3 id="Prior_online_ventures_by_Sega">Prior online ventures by Sega</h3></div>
<ul><li><a href="Sega_Meganet" title="Sega Meganet">Sega Meganet</a> for the <a href="Sega_Genesis" title="Sega Genesis">Mega Drive</a> (Japan, Brazil)</li>
<li><a href="Sega_Channel" title="Sega Channel">Sega Channel</a> for the <a href="Sega_Genesis" title="Sega Genesis">Genesis</a> (United States)</li>
<li><a href="Sega_Net_Link" title="Sega Net Link">Sega NetLink</a> for the <a href="Sega_Saturn" title="Sega Saturn">Saturn</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div>
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<li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text">The <a href="Apple_Bandai_Pippin" class="mw-redirect" title="Apple Bandai Pippin">Apple Bandai Pippin</a>, released in 1996, included a 14.4 <abbr title="kilobits per second">kbit/s</abbr> external modem that plugged into a <a href="GeoPort" title="GeoPort">GeoPort</a>-capable <a href="Serial_port" title="Serial port">serial port</a>.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
<div class="reflist">
<div class="mw-references-wrap mw-references-columns"><ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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</style><cite id="CITEREFMoss2018" class="citation web cs1">Moss, Richard (March 24, 2018). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2018/03/the-mac-gaming-console-time-has-forgot/">"The Mac gaming console that time forgot"</a>. <i><a href="Ars_Technica" title="Ars Technica">Ars Technica</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210409042452/https://arstechnica.com/gaming/2018/03/the-mac-gaming-console-time-has-forgot/">Archived</a> from the original on April 9, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">October 24,</span> 2021</span>.</cite></span>
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<li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><cite id="CITEREFPollack1996" class="citation news cs1">Pollack, Andrew (March 14, 1996). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1996/03/14/business/is-pippin-a-breakthrough-or-outmoded-on-arrival.html">"Is Pippin a Breakthrough or Outmoded on Arrival?"</a>. <i><a href="The_New_York_Times" title="The New York Times">The New York Times</a></i>. p.&nbsp;D1. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211024025200/https://www.nytimes.com/1996/03/14/business/is-pippin-a-breakthrough-or-outmoded-on-arrival.html">Archived</a> from the original on October 24, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">October 24,</span> 2021</span>.</cite></span>
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<li id="cite_note-Dreamcast_specs_outline_-_Sega-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-Dreamcast_specs_outline_-_Sega_4-0">^</a></b></span> <span class="reference-text"><cite class="citation book cs1"><i>Dreamcast Hardware Specification Outline</i>. Sega Enterprises Development Department. September 3, 1999. p.&nbsp;5.</cite></span>
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<li id="cite_note-BBA_manual-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-BBA_manual_5-0">^</a></b></span> <span class="reference-text"><cite class="citation book cs1"><i>Dreamcast Broadband Adapter Instruction Manual</i>. Sega Corporation. 2000.</cite></span>
</li>
<li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><cite id="CITEREFWilliamson2000" class="citation web cs1">Williamson, Colin (August 18, 2000). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2000/08/19/dreamcast-keyboard-and-mouse-import">"Dreamcast Keyboard and Mouse (Import)"</a>. <i><a href="IGN" title="IGN">IGN</a></i>. <a href="Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200625015306/https://www.ign.com/articles/2000/08/19/dreamcast-keyboard-and-mouse-import">Archived</a> from the original on June 25, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">June 23,</span> 2020</span>.</cite></span>
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<li id="cite_note-dreamcast_jogo-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-dreamcast_jogo_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-dreamcast_jogo_7-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFOliveira1999" class="citation news cs1 cs1-prop-foreign-lang-source">Oliveira, Otavio Dias de (September 11, 1999). <a rel="nofollow" class="external text" href="http://acervo2.folha.com.br/2/19/9/61/610919/1024/610919.png">"Sega Dreamcast estoura nas lojas"</a>. <i>Folha de S.Paulo</i> (in Portuguese). Vol.&nbsp;79, no.&nbsp;25728. São Paulo: Grupo Folha. pp.&nbsp;<span class="nowrap">5–</span>3. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&nbsp;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1414-5723">1414-5723</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160303194536/http://acervo2.folha.com.br/2/19/9/61/610919/1024/610919.png">Archived</a> from the original on March 3, 2016.</cite></span>
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<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><cite id="CITEREFJohnston1999" class="citation news cs1">Johnston, Chris (April 23, 1999). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/dreamcast-modem-or-not/1100-2451727/">"Dreamcast: Modem or Not?"</a>. <i>GameSpot</i><span class="reference-accessdate">. Retrieved <span class="nowrap">April 8,</span> 2024</span>.</cite></span>
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<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20011111092358/http://www.tectoy.com.br/consoles/dreamcast/acessorios.html#modem">"Dreamcast – Acessórios"</a>. <i><a href="Tectoy" title="Tectoy">Tectoy</a></i> (in Portuguese). Archived from <a rel="nofollow" class="external text" href="http://www.tectoy.com.br/consoles/dreamcast/acessorios.html#modem">the original</a> on November 11, 2001<span class="reference-accessdate">. Retrieved <span class="nowrap">June 20,</span> 2020</span>.</cite></span>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><cite id="CITEREFDavis1999" class="citation news cs1">Davis, Cameron (November 30, 1999). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/dreamcasts-dismal-aussie-outing/1100-2460893/">"Dreamcast's Dismal Aussie Outing"</a>. <i>GameSpot</i><span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2024</span>.</cite></span>
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<li id="cite_note-95"><span class="mw-cite-backlink"><b><a href="#cite_ref-95">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160612235301/http://www.dreamcastlive.net/blogs/post/ChuChu-Rocket-Is-Back-Online/">"ChuChu Rocket Is Back Online!"</a>. <i>dreamcastlive</i>. June 7, 2016. Archived from <a rel="nofollow" class="external text" href="http://www.dreamcastlive.net/blogs/post/ChuChu-Rocket-Is-Back-Online/">the original</a> on June 12, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2019</span>.</cite></span>
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<li id="cite_note-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-96">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.dreamcastlive.net/games.html">"Dreamcast Live Games"</a>. <i>dreamcastlive.net</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190422185858/https://www.dreamcastlive.net/games.html">Archived</a> from the original on April 22, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2019</span>.</cite></span>
</li>
<li id="cite_note-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-97">^</a></b></span> <span class="reference-text"><cite id="CITEREFCharnock" class="citation web cs1">Charnock, Tom. <a rel="nofollow" class="external text" href="http://www.thedreamcastjunkyard.co.uk/2017/10/pod-2-is-back-online.html">"POD 2 Is Back Online"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190627091837/http://www.thedreamcastjunkyard.co.uk/2017/10/pod-2-is-back-online.html">Archived</a> from the original on June 27, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2019</span>.</cite></span>
</li>
</ol></div></div>
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</style><div id="Dreamcast221" style="font-size:114%;margin:0 4em"><a href="Dreamcast" title="Dreamcast">Dreamcast</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Accessories</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Dreamcast_light_guns" title="Dreamcast light guns">Light guns</a></li>
<li><a href="Dreamcast_VGA" title="Dreamcast VGA">VGA</a></li>
<li><a href="VMU" title="VMU">VMU</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Dreamcast_games" title="List of Dreamcast games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_best-selling_Dreamcast_games" title="List of best-selling Dreamcast games">Best-selling games</a></li>
<li><a href="List_of_cancelled_Dreamcast_games" title="List of cancelled Dreamcast games">Cancelled games</a></li>
<li><a href="Sega_All_Stars" title="Sega All Stars">Sega All Stars</a></li>
<li><a href="List_of_Dreamcast_homebrew_games" class="mw-redirect" title="List of Dreamcast homebrew games">Homebrew games</a></li>
<li><a href="List_of_Dreamcast_online_games" title="List of Dreamcast online games">Online games</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Magazines</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Official_Dreamcast_Magazine_(US_magazine)" title="Official Dreamcast Magazine (US magazine)">Official Dreamcast Magazine</a></i> (US)</li>
<li><i><a href="Official_Dreamcast_Magazine_(UK)" class="mw-redirect" title="Official Dreamcast Magazine (UK)">Official Dreamcast Magazine</a></i> (UK)</li>
<li><i><a href="DC-UK" title="DC-UK">DC-UK</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul>
<li><a href="GD-ROM" title="GD-ROM">GD-ROM</a></li>
<li><a href="MIL-CD" class="mw-redirect" title="MIL-CD">MIL-CD</a></li>
<li><a href="Dreamcast_homebrew" title="Dreamcast homebrew">Homebrew</a></li>
<li><a href="Bleemcast!" class="mw-redirect" title="Bleemcast!">Bleemcast!</a></li>
<li><i><a href="Dreamcast_Collection" title="Dreamcast Collection">Dreamcast Collection</a></i></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li>Predecessor: <b><a href="Sega_Saturn" title="Sega Saturn">Sega Saturn</a></b></li>
<li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Sega324" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><div id="Sega324" style="font-size:114%;margin:0 4em"><a href="Sega" title="Sega">Sega</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Sega_arcade_system_boards" title="List of Sega arcade system boards">Arcade systems</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Sega_arcade_games" title="List of Sega arcade games">Arcade games</a></li>
<li><a href="List_of_Sega_Pinball_machines" title="List of Sega Pinball machines">Pinball machines</a></li>
<li><a href="R360" title="R360">R360</a></li>
<li><a href="VR-1" title="VR-1">VR-1</a></li></ul>
</div></td><td class="noviewer navbox-image" rowspan="9" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Sega_video_game_consoles" title="List of Sega video game consoles">Video game consoles</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="SG-1000" title="SG-1000">SG-1000</a></li>
<li><a href="Master_System" title="Master System">Master System</a></li>
<li><a href="Sega_Genesis" title="Sega Genesis">Mega Drive / Genesis</a>
<ul><li><a href="Sega_CD" title="Sega CD">CD</a></li>
<li><a href="32X" title="32X">32X</a></li>
<li><a href="Sega_Genesis_Mini" title="Sega Genesis Mini">Mini</a></li></ul></li>
<li><a href="Sega_Pico" title="Sega Pico">Pico</a></li>
<li><a href="Sega_Saturn" title="Sega Saturn">Saturn</a></li>
<li><a href="Dreamcast" title="Dreamcast">Dreamcast</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Portable devices</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Game_Gear" title="Game Gear">Game Gear</a></li>
<li><a href="Genesis_Nomad" title="Genesis Nomad">Nomad</a></li>
<li><a href="Sega_Gopher" title="Sega Gopher">Gopher</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Dual systems</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="LaserActive" title="LaserActive">LaserActive</a></li>
<li><a href="Sega_TeraDrive" class="mw-redirect" title="Sega TeraDrive">TeraDrive</a></li>
<li><a href="Amstrad_Mega_PC" title="Amstrad Mega PC">Amstrad Mega PC</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Licensed consoles</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Sega_Zone_(console)" title="Sega Zone (console)">Sega Zone</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online gaming services</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Sega_Meganet" title="Sega Meganet">Sega Meganet</a></li>
<li><a href="Sega_Channel" title="Sega Channel">Sega Channel</a></li>
<li><a href="Sega_Net_Link" title="Sega Net Link">Sega Net Link</a></li>

<li><a href="ALL.Net" title="ALL.Net">ALL.Net</a></li>
<li><a href="Sega_Forever" title="Sega Forever">Sega Forever</a></li>
<li>Sega Account</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Accessories</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Atomiswave" title="Atomiswave">Atomiswave</a></li>
<li><a href="Dreamcast_light_guns" title="Dreamcast light guns">Dreamcast Gun</a></li>
<li><a href="Dreamcast_VGA" title="Dreamcast VGA">Dreamcast VGA</a></li>
<li><a href="Dreameye" class="mw-redirect" title="Dreameye">Dreameye</a></li>
<li><a href="GD-ROM" title="GD-ROM">GD-ROM</a></li>
<li><a href="Sega_Lock-On" title="Sega Lock-On">Lock-On</a></li>
<li><a href="Menacer" title="Menacer">Menacer</a></li>
<li><a href="Sega_Card" title="Sega Card">Sega Card</a></li>
<li><a href="Sega_Net_Link" title="Sega Net Link">Sega Net Link</a></li>
<li><a href="Sega_VR" title="Sega VR">Sega VR</a></li>
<li><a href="VMU" title="VMU">VMU</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Amusement venues</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Joypolis" title="Joypolis">Joypolis</a></li>
<li><a href="Sega_World" title="Sega World">Sega World</a>
<ul><li><a href="Sega_World_Sydney" title="Sega World Sydney">Sega World Sydney</a></li>
<li><a href="SegaWorld_London" title="SegaWorld London">SegaWorld London</a></li></ul></li>
<li><a href="GameWorks" title="GameWorks">GameWorks</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Sega_development_studios" title="Sega development studios">Development studios</a></li>
<li><a href="Gremlin_Industries" title="Gremlin Industries">Gremlin Industries</a></li>
<li><a href="Gulf_and_Western_Industries" title="Gulf and Western Industries">Gulf and Western Industries</a></li>
<li><a href="Sega_Technical_Institute" title="Sega Technical Institute">Sega Technical Institute</a></li>
<li><a href="Sonic_Team" title="Sonic Team">Sonic Team</a></li>
<li><a href="Sega_Sammy_Holdings" title="Sega Sammy Holdings">Sega Sammy Holdings</a></li>
<li><a href="SCSK_Corporation" class="mw-redirect" title="SCSK Corporation">SCSK Corporation</a></li>
<li><i><a href="Sega_v._Accolade" title="Sega v. Accolade">Sega v. Accolade</a></i></li>
<li><a href="List_of_Sega_video_game_franchises" title="List of Sega video game franchises">Video game franchises</a>
<ul><li><a href="Lists_of_Sega_games" title="Lists of Sega games">List of games</a></li></ul></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="3"><div>
<ul><li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Online_video_game_networks40" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Online_video_game_networks40" style="font-size:114%;margin:0 4em">Online video game networks</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="ALL.Net" title="ALL.Net">ALL.Net</a></li>
<li><a href="Battle.net" title="Battle.net">Battle.net</a></li>
<li><a href="E-Amusement" title="E-Amusement">e-Amusement</a></li>
<li><a href="EA_(service)" class="mw-redirect" title="EA (service)">EA</a></li>
<li><a href="Epic_Online_Services" class="mw-redirect" title="Epic Online Services">Epic Online Services</a></li>
<li><a href="Games_for_Windows_%E2%80%93_Live" title="Games for Windows – Live">Games for Windows – Live</a></li>
<li><a href="Game_Center" title="Game Center">Game Center</a></li>
<li><a href="GOG.com" title="GOG.com">GOG.com</a></li>
<li><a href="Google_Play_Games" title="Google Play Games">Google Play Games</a></li>
<li><a href="NESYS" title="NESYS">NESYS</a></li>
<li><a href="Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online</a></li>
<li><a href="PlayOnline" title="PlayOnline">PlayOnline</a></li>
<li><a href="PlayStation_Network" title="PlayStation Network">PlayStation Network</a></li>
<li><a href="Rockstar_Games_Social_Club" class="mw-redirect" title="Rockstar Games Social Club">Rockstar Games Social Club</a></li>
<li><a href="Steam_(service)" title="Steam (service)">Steam</a></li>
<li><a href="Ubisoft_Connect" title="Ubisoft Connect">Ubisoft Connect</a></li>
<li><a href="Xbox_network" title="Xbox network">Xbox network</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Defunct</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Central_Station_(service)" title="Central Station (service)">Central Station</a></li>
<li><a href="DWANGO" title="DWANGO">DWANGO</a></li>

<li><a href="GameCube_online_functionality" title="GameCube online functionality">GameCube online functionality</a></li>
<li><a href="GameSpy" title="GameSpy">GameSpy</a></li>
<li><a href="Heat.net" class="mw-redirect" title="Heat.net">Heat.net</a></li>
<li><a href="MPlayer.com" title="MPlayer.com">MPlayer.com</a></li>
<li><a href="Nintendo_Network" title="Nintendo Network">Nintendo Network</a></li>
<li><a href="Nintendo_Wi-Fi_Connection" title="Nintendo Wi-Fi Connection">Nintendo Wi-Fi Connection</a></li>
<li><a href="PlayNET" title="PlayNET">PlayNET</a></li>
<li><a href="PlayStation_2_online_functionality" title="PlayStation 2 online functionality">PlayStation 2 online functionality</a></li>
<li><a href="Sega_Meganet" title="Sega Meganet">Sega Meganet</a></li>
<li><a href="Total_Entertainment_Network" title="Total Entertainment Network">Total Entertainment Network</a></li>
<li><a href="Wireplay" title="Wireplay">Wireplay</a></li>
<li><a href="World_Opponent_Network" title="World Opponent Network">World Opponent Network</a></li>
<li><a href="XBAND" title="XBAND">XBAND</a></li></ul>
</div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2025-08-06" href="https://en.wikipedia.org/wiki/?title=Dreamcast_online_functionality&amp;oldid=1304461823">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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